Timothy Lai’s Art Assets

Timothy Lai “Earthina into the Jungle” Assets:

Platform Asset 1Status: “In-development”

Process: For steps in the creation of Platform Assests 1-3, please check the steps below.
Questions for reviewer: How can I improve the platform?

Artist: Timothy Lai
Media: 3D Modeling (3DS Max)
Use: Used as platforms for “Earthina into the Jungle” game.

*To exit enlarged image mode, press the back button in your web browser.

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Land:

Step 1

(Click to enlarge) This is the process used for “Platform Assets 1-3.” The green parts is referred to as “grass” and the grey parts is referred to as “land.” This process was made in 3DS max.

Step 1: I created a box for the “grass” and “land”

Step 2: I used the MeshSmooth to smoothen the edges

Step 3: I used the edit poly to make more natural curves

Step 2

(Click to enlarge) This step is the continuation of step 1 of the process of platform creation. Shown in the picture above is the step for the land platform (grey part).

In this step, I used the vertex tool (highlighted in yellow) to move the point forward in order to make bumps (as shown better in the platform above.

Step 3

(Click to enlarge) This step is the continuation of step 2 of the process of platform creation. Shown in the picture above is the step for the land platform (grey part).

In this step, I used the edge tool (highlighted in yellow) to move the line (highlighted in red) to either raise, move the line sideways, and create more lines by cloning it.

This marks the end of the land platform (the picture shown above) steps.

Grass:

(Click to enlarge) This is the process created specifically for the “grass platform” (the green object in the image above). This process was done in 3DS Max.

This step was done in the same manner as the “Land” platform. However, there are some differences.

Step 1: The noise modifier was used to make the “grass platform” have more wild edges.

Step 2: Unlike the previous steps, the “grass platform” was created by cutting the top portion of the platform next to it. In order to have it render properly, I used the shell modifier. That way, it wouldn’t be see through.

This marks the end of the steps for the creation the the platform assets.

UVs:

Land

This is the process of the UV Wireframe map for the Land platform (grey object) in the game asset. This process was done in 3DS max.
(Click to enlarge) This is the process of the UV Wireframe map for the Land platform (grey object) in the game asset.
This process was done in 3DS max.

This wireframe was created in 3DS max using the Unwrap UVW. This was done to later (if possible) add any additional details for any platforms shown in the “Earthina into the Jungle” asset section.

Grass

This is the process of the UV Wireframe map for the Grass platform (green object) in the game asset. This process was done in 3DS max.
(Click to enlarge) This is the process of the UV Wireframe map for the Grass platform (green object) in the game asset.
This process was done in 3DS max.

This wireframe was created in 3DS max using the Unwrap UVW. This was done to later (if possible) add any additional details for any platforms shown in the “Earthina into the Jungle” asset section. There are some errors, like the wires touching each other.

Errors:

This was done in 3DS Max for the platforms found in the
(Click to enlarge) This was done in 3DS Max for the platforms found in the “Earthina into the Jungle” Game Assets.

This is unfortunately what happens when I cloned the platforms and stretch then to a different size. Errors include:

-Stretched squares
-Distorted squares
-Uneven squares

I hope to fix this in the future.

Status: “In-development”

Process: For steps in the creation of Platform Assests 1-3, please check the steps below.
Questions for reviewer: How can I improve the platform?

Artist: Timothy Lai
Media: 3D Modeling (3DS Max)
Use: Used as platforms for “Earthina into the Jungle” game.

*To exit enlarged image mode, press the back button in your web browser.

< Back To Game Assets

Land:

Step 1

(Click to enlarge) This is the process used for “Platform Assets 1-3.” The green parts is referred to as “grass” and the grey parts is referred to as “land.” This process was made in 3DS max.

Step 1: I created a box for the “grass” and “land”

Step 2: I used the MeshSmooth to smoothen the edges

Step 3: I used the edit poly to make more natural curves

Step 2

(Click to enlarge) This step is the continuation of step 1 of the process of platform creation. Shown in the picture above is the step for the land platform (grey part).

In this step, I used the vertex tool (highlighted in yellow) to move the point forward in order to make bumps (as shown better in the platform above.

Step 3

(Click to enlarge) This step is the continuation of step 2 of the process of platform creation. Shown in the picture above is the step for the land platform (grey part).

In this step, I used the edge tool (highlighted in yellow) to move the line (highlighted in red) to either raise, move the line sideways, and create more lines by cloning it.

This marks the end of the land platform (the picture shown above) steps.

Grass:

(Click to enlarge) This is the process created specifically for the “grass platform” (the green object in the image above). This process was done in 3DS Max.

This step was done in the same manner as the “Land” platform. However, there are some differences.

Step 1: The noise modifier was used to make the “grass platform” have more wild edges.

Step 2: Unlike the previous steps, the “grass platform” was created by cutting the top portion of the platform next to it. In order to have it render properly, I used the shell modifier. That way, it wouldn’t be see through.

This marks the end of the steps for the creation the the platform assets.

UVs:

Land

This is the process of the UV Wireframe map for the Land platform (grey object) in the game asset. This process was done in 3DS max.
(Click to enlarge) This is the process of the UV Wireframe map for the Land platform (grey object) in the game asset.
This process was done in 3DS max.

This wireframe was created in 3DS max using the Unwrap UVW. This was done to later (if possible) add any additional details for any platforms shown in the “Earthina into the Jungle” asset section.

Grass

This is the process of the UV Wireframe map for the Grass platform (green object) in the game asset. This process was done in 3DS max.
(Click to enlarge) This is the process of the UV Wireframe map for the Grass platform (green object) in the game asset.
This process was done in 3DS max.

This wireframe was created in 3DS max using the Unwrap UVW. This was done to later (if possible) add any additional details for any platforms shown in the “Earthina into the Jungle” asset section. There are some errors, like the wires touching each other.

Errors:

This was done in 3DS Max for the platforms found in the
(Click to enlarge) This was done in 3DS Max for the platforms found in the “Earthina into the Jungle” Game Assets.

This is unfortunately what happens when I cloned the platforms and stretch then to a different size. Errors include:

-Stretched squares
-Distorted squares
-Uneven squares

I hope to fix this in the future.

Status: “In-development”

Process: For steps in the creation of Platform Assests 1-3, please check the steps below.
Questions for reviewer: How can I improve the platform?

Artist: Timothy Lai
Media: 3D Modeling (3DS Max)
Use: Used as platforms for “Earthina into the Jungle” game.

*To exit enlarged image mode, press the back button in your web browser.

< Back To Game Assets

Land:

Step 1

(Click to enlarge) This is the process used for “Platform Assets 1-3.” The green parts is referred to as “grass” and the grey parts is referred to as “land.” This process was made in 3DS max.

Step 1: I created a box for the “grass” and “land”

Step 2: I used the MeshSmooth to smoothen the edges

Step 3: I used the edit poly to make more natural curves

Step 2

(Click to enlarge) This step is the continuation of step 1 of the process of platform creation. Shown in the picture above is the step for the land platform (grey part).

In this step, I used the vertex tool (highlighted in yellow) to move the point forward in order to make bumps (as shown better in the platform above.

Step 3

(Click to enlarge) This step is the continuation of step 2 of the process of platform creation. Shown in the picture above is the step for the land platform (grey part).

In this step, I used the edge tool (highlighted in yellow) to move the line (highlighted in red) to either raise, move the line sideways, and create more lines by cloning it.

This marks the end of the land platform (the picture shown above) steps.

Grass:

(Click to enlarge) This is the process created specifically for the “grass platform” (the green object in the image above). This process was done in 3DS Max.

This step was done in the same manner as the “Land” platform. However, there are some differences.

Step 1: The noise modifier was used to make the “grass platform” have more wild edges.

Step 2: Unlike the previous steps, the “grass platform” was created by cutting the top portion of the platform next to it. In order to have it render properly, I used the shell modifier. That way, it wouldn’t be see through.

This marks the end of the steps for the creation the the platform assets.

UVs:

Land

This is the process of the UV Wireframe map for the Land platform (grey object) in the game asset. This process was done in 3DS max.
(Click to enlarge) This is the process of the UV Wireframe map for the Land platform (grey object) in the game asset.
This process was done in 3DS max.

This wireframe was created in 3DS max using the Unwrap UVW. This was done to later (if possible) add any additional details for any platforms shown in the “Earthina into the Jungle” asset section.

Grass

This is the process of the UV Wireframe map for the Grass platform (green object) in the game asset. This process was done in 3DS max.
(Click to enlarge) This is the process of the UV Wireframe map for the Grass platform (green object) in the game asset.
This process was done in 3DS max.

This wireframe was created in 3DS max using the Unwrap UVW. This was done to later (if possible) add any additional details for any platforms shown in the “Earthina into the Jungle” asset section. There are some errors, like the wires touching each other.

Errors:

This was done in 3DS Max for the platforms found in the
(Click to enlarge) This was done in 3DS Max for the platforms found in the “Earthina into the Jungle” Game Assets.

This is unfortunately what happens when I cloned the platforms and stretch then to a different size. Errors include:

-Stretched squares
-Distorted squares
-Uneven squares

I hope to fix this in the future.

< Back to Game Info

Earthina Into the Jungle

Untitled-3
Click here to play
Project Breakdown by Team Member
Status: “In-development” Process: For the creation of the vase, click the "Vase Steps" in the description below. Things I still need to do in order to have it be complete: Pending use in game. Question for reviewer: How can I improve? Timothy Lai James_R_GemJames Rocha Brian Khong Brandon_K_frogcharacterBrandon Khong
Genre: SideScroller

Status: “In-Development”

Language/ Engine: HTML5 using GameSalad

Published On: 3/18/16

 > Click Team Member image to go to their asset page.

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