Timothy Lai “Earthina into the Jungle” Assets:
Status: “In-development”
Process: For steps in the creation of Platform Assests 1-3, please check the steps below.
Questions for reviewer: How can I improve the platform?
Artist: Timothy Lai
Media: 3D Modeling (3DS Max)
Use: Used as platforms for “Earthina into the Jungle” game.
*To exit enlarged image mode, press the back button in your web browser.
Land:
Step 1

Step 1: I created a box for the “grass” and “land”
Step 2: I used the MeshSmooth to smoothen the edges
Step 3: I used the edit poly to make more natural curves
Step 2

In this step, I used the vertex tool (highlighted in yellow) to move the point forward in order to make bumps (as shown better in the platform above.
Step 3

In this step, I used the edge tool (highlighted in yellow) to move the line (highlighted in red) to either raise, move the line sideways, and create more lines by cloning it.
This marks the end of the land platform (the picture shown above) steps.
Grass:

This step was done in the same manner as the “Land” platform. However, there are some differences.
Step 1: The noise modifier was used to make the “grass platform” have more wild edges.
Step 2: Unlike the previous steps, the “grass platform” was created by cutting the top portion of the platform next to it. In order to have it render properly, I used the shell modifier. That way, it wouldn’t be see through.
This marks the end of the steps for the creation the the platform assets.
UVs:
Land

This process was done in 3DS max.
This wireframe was created in 3DS max using the Unwrap UVW. This was done to later (if possible) add any additional details for any platforms shown in the “Earthina into the Jungle” asset section.
Grass

This process was done in 3DS max.
This wireframe was created in 3DS max using the Unwrap UVW. This was done to later (if possible) add any additional details for any platforms shown in the “Earthina into the Jungle” asset section. There are some errors, like the wires touching each other.
Errors:

This is unfortunately what happens when I cloned the platforms and stretch then to a different size. Errors include:
-Stretched squares
-Distorted squares
-Uneven squares
I hope to fix this in the future.

Status: “In-development”
Process: For steps in the creation of Platform Assests 1-3, please check the steps below.
Questions for reviewer: How can I improve the platform?
Artist: Timothy Lai
Media: 3D Modeling (3DS Max)
Use: Used as platforms for “Earthina into the Jungle” game.
*To exit enlarged image mode, press the back button in your web browser.
Land:
Step 1

Step 1: I created a box for the “grass” and “land”
Step 2: I used the MeshSmooth to smoothen the edges
Step 3: I used the edit poly to make more natural curves
Step 2

In this step, I used the vertex tool (highlighted in yellow) to move the point forward in order to make bumps (as shown better in the platform above.
Step 3

In this step, I used the edge tool (highlighted in yellow) to move the line (highlighted in red) to either raise, move the line sideways, and create more lines by cloning it.
This marks the end of the land platform (the picture shown above) steps.
Grass:

This step was done in the same manner as the “Land” platform. However, there are some differences.
Step 1: The noise modifier was used to make the “grass platform” have more wild edges.
Step 2: Unlike the previous steps, the “grass platform” was created by cutting the top portion of the platform next to it. In order to have it render properly, I used the shell modifier. That way, it wouldn’t be see through.
This marks the end of the steps for the creation the the platform assets.
UVs:
Land

This process was done in 3DS max.
This wireframe was created in 3DS max using the Unwrap UVW. This was done to later (if possible) add any additional details for any platforms shown in the “Earthina into the Jungle” asset section.
Grass

This process was done in 3DS max.
This wireframe was created in 3DS max using the Unwrap UVW. This was done to later (if possible) add any additional details for any platforms shown in the “Earthina into the Jungle” asset section. There are some errors, like the wires touching each other.
Errors:

This is unfortunately what happens when I cloned the platforms and stretch then to a different size. Errors include:
-Stretched squares
-Distorted squares
-Uneven squares
I hope to fix this in the future.

Status: “In-development”
Process: For steps in the creation of Platform Assests 1-3, please check the steps below.
Questions for reviewer: How can I improve the platform?
Artist: Timothy Lai
Media: 3D Modeling (3DS Max)
Use: Used as platforms for “Earthina into the Jungle” game.
*To exit enlarged image mode, press the back button in your web browser.
Land:
Step 1

Step 1: I created a box for the “grass” and “land”
Step 2: I used the MeshSmooth to smoothen the edges
Step 3: I used the edit poly to make more natural curves
Step 2

In this step, I used the vertex tool (highlighted in yellow) to move the point forward in order to make bumps (as shown better in the platform above.
Step 3

In this step, I used the edge tool (highlighted in yellow) to move the line (highlighted in red) to either raise, move the line sideways, and create more lines by cloning it.
This marks the end of the land platform (the picture shown above) steps.
Grass:

This step was done in the same manner as the “Land” platform. However, there are some differences.
Step 1: The noise modifier was used to make the “grass platform” have more wild edges.
Step 2: Unlike the previous steps, the “grass platform” was created by cutting the top portion of the platform next to it. In order to have it render properly, I used the shell modifier. That way, it wouldn’t be see through.
This marks the end of the steps for the creation the the platform assets.
UVs:
Land

This process was done in 3DS max.
This wireframe was created in 3DS max using the Unwrap UVW. This was done to later (if possible) add any additional details for any platforms shown in the “Earthina into the Jungle” asset section.
Grass

This process was done in 3DS max.
This wireframe was created in 3DS max using the Unwrap UVW. This was done to later (if possible) add any additional details for any platforms shown in the “Earthina into the Jungle” asset section. There are some errors, like the wires touching each other.
Errors:

This is unfortunately what happens when I cloned the platforms and stretch then to a different size. Errors include:
-Stretched squares
-Distorted squares
-Uneven squares
I hope to fix this in the future.







